TeD, TH000 and Fly’s opinion about the update of the PTR 1.32.9.

TeD, TH000 and Fly’s opinion about the update of the PTR 1.32.9.

TeD, TH000 and Fly’s opinion about the update of the PTR 1.32.9. 640 354 GornLan Harbor

Author: War3station
Translator: LittleLamb
Click HERE to Source.


Previously, Blizzard updated content of the PTR 1.32.9. For sure, there are always different opinions, some people say that we will not see Night Elf in the game anymore; some people say that the Undead get an epic buff; and also some people think the PTR nerf the Human and the Orc.

The gamers may not be able to see accurately enough, so in the eyes of these professional casters such as TeD, TH000, and Fly, what pattern has the new patch changed? Let’s take a look at it together.

TeD: the nerf on Night Elf is “a bit much”

Peasants’ HP increase from 220 to 230:
The Undead players will be relatively depressive, they have to attack the peasant one more time to kill him.

The buff on Riflemen and nerf on Spell Breakers:
In the match-ups of Human vs Night Elf, Human vs Orc, even including the Human vs Undead, Mass Rifle might be the standard strategy.

Thunder Clap now has a max damage cap of 8:
The impact in 1v1 is limited. Originally, it was just adding some sugar into a cake. Now it can still make tons of damage without those sugar. It is still much stronger than Carrion Swarm and Fan of Knives.

Tank experience bounty increased from 60 to 85:
Tanks can’t be used at all after this change. The Tank becomes a tome of experience, and the Mass Tanks players are getting “destroyed”.

War Stomp stun duration against Heroes increased from 1.5/2/2.5 to 2/2.5/3 (2/3/4 originally):
The duration has a reasonable callback, and the TC has a position to be used again. After all, if the stun is too long, it will be as strong as a bug; and it is useless if it is too short. For now, it is just a right duration.

Shockwave mana cost reduced from 100 to 90:
It is a huge buff, which may change the overall tactical pattern. Hit and Run might become an optional strategy for the Orc in playing against Undead or the Human.

Wind Rider’s gold cost reduced from 265 to 245:
If the cost of a Crypt Fiend can get a reduction of 20 golds, Undead will be completely stronger and become so crazily strong. Now the Wyverns is cheaper than the Kodo Beast, they have a chance to fly on the stage.

Crypt Lord changes:
In the end, Happy’s voice can’t beat all the Undead shouts.

Unholy Aura movement speed changed from 10/15/30 to 10/17.5/25 (10/20/30 originally):
Compared with the previous PTR, it is not that painful or itchy anymore, seems the voice of the Undead made an impact.

Cannibalize researched by default:
Epic buff, Mass Ghouls may return to the arena, Fast Tech and Fiends are nerf indirectly, and “Cannibalize” becomes wonderful after every fight.

Now has a new toggle ability “Prioritize” which will allow the Gargoyle to Prioritize flying units over ground units:
This skill is so strong! Now the Gargoyles are the overlord in the sky!

Frost Wyrm changes:
Meaningless, the Frost Attack is the hard core for a Frost Wyrm, the duration of 3 second is too weak, even if it can be cheaper by 50 golds, no one will make it.

Detonate mana drain increased from 25 to 35 (50 originally):
They get a little comeback, but they still become very weak.

Archer’s HP reduced from 260 to 250:
It’s a very big nerf, and it is easy to kill them on the battlefield in the future. Now the Double Crypt and Mass Ghouls have a chance to beat the Night Elf again.

Chimaera’s build time reduced from 60 to 55 seconds:
There is no impact in overall, because it is already the show time for the Night Elf when they are able to train Chimera.

Tome of retraining’s cost reduced from 300 to 200:
Very nice change!

In general, this PTR is much more balanced than the previous one, except that Night Elf has been nerf a bit much. Undead get buffed a lot, in the next patch they may be particularly powerful.

TH000: I really don’t understand about the nerf on the Orcs and the Night Elf.

Peasants and Towers buff:
The changes beneficial to the Human, they are way stronger now in the early stage.

Spell Breaker’s Armor reduced from 3 to 2:
The change is not a problem, but the direction is wrong. In the Human mirror, we will keep using Spell Breakers. It only affects Human vs Orcs and Human vs Undead, we may not see the Breakers anymore in these two match-ups.

Rifleman’s Attack delay reduced from 1.4 to 1.35:
This is a bad change, 1.4 second is a balance point, and 1.35 is a bit too powerful in counter against Night Elf.

Thunder Clap now has a max damage cap of 8:
It’s a pretty nice change, now the Orc can create a new strategy with Walkers + Peons, combining with the nerf of the War Stomp, both races are facing the same situation.

Tank experience bounty increased from 60 to 85:
I don’t want to talk about it. Originally, Human already had a low winning rate against Night Elf when playing Tanks, but now this strategy completely “forbidden”.

Gryphon Riders buff:
In fact, we really shouldn’t nerf or buff the air units casually, because all of them are strong enough. Now such a change is likely to break the balance. I really don’t understand it.

War Stomp stun duration against Heroes increased from 1.5/2/2.5 to 2/2.5/3 (2/3/4 originally):
Since MK’s Thunder Clap and TC’s War Stomp get a nerf at the same time, so Orc vs Human will be balanced overall, but it becomes difficult for the Orc when playing against Undead.

Shockwave and Wyverns buff:
In Human vs Orc, we must use Riflemen now, the strategy are completely reformed, Blizzard is teaching us how to play Warcraft 3.

Level 2 and Level 3 Carrion Beetles hit points increase from 275/410 to 330/490:
they are still still overbearing.

Unholy Aura movement speed changed from 10/15/30 to 10/17.5/25 (10/20/30 originally):
This change will effect more slightly in playing against Night Elf, but not that obvious in other match-ups.

Now has a new toggle ability “Prioritize” which will allow the Gargoyle to Prioritize flying units over ground units:
For now, for the Undead now, they can just go expansion and mass Gargoyles, how should the Night Elves do?

Frost Wyrm’s buff:
Ok, I can take this change, but the Gryphon and Wyvern should not be changed like this.

Detonate mana drain increased from 25 to 35 (50 originally):
35 is still too weak.

Archer’s HP reduced from 260 to 250:
No problem with the change, originally we shouldn’t increase Archer’s HP.

In overall, Undead get a large buff, Human get a small buff, and Night Elf, Orc get a nerf, and Blizzard’s idea of nerfing Night Elf and Orc has made me unable to understand. This PTR still won’t live for too long, I believe it will definitely continue to be changed again.

Fly: Undead is the biggest beneficiary of the new PTR, Night Elf get a biggest nerf.

Peasants’ HP increased from 220 to 230:
It’s a very crucial change, it’s more difficult for many heroes to kill the peasants.

Towers-Reduce repair time by 5 seconds:
It’s a terrifying change, Tower Rush and Expanding become stronger, this will make a big impact.

Spell Breaker and Rifleman change:
The space of Spell Breaker micro for the Human became smaller, and the impact of the Rifleman’s change is not big.

Thunder Clap now has a max damage cap of 8:
This change has only a little effect on 1v1, but has a greater impact on 2v2. But now it’s good to use Peons to share the damage.

Tank experience bounty increased from 60 to 85:
We might not see Tanks in the future.

Great Hall’s supply granted increased from 10 to 11:
We can make one more Peon for Scouting or Harvesting; at the same time, we will not supply stuck with second hero when we can play with 3 Grunts, even if the Archmage knock down a Burrow.

War Stomp stun duration against Heroes increased from 1.5/2/2.5 to 2/2.5/3 (2/3/4 originally):
This is reasonable, otherwise in 2v2 this skill is as strong as a bug.

Shockwave and Wild Rider buff:
Blizzard is encouraging the Orcs players to play with mass Wild Riders, and keep going to hit and run.

Unholy Aura movement speed changed from 10/15/30 to 10/17.5/25 (10/20/30 originally):
It was a bit much, now it‘s more reasonable.

Cannibalize researched by default:
The overall pattern of Undead may be changed, and Mass Ghouls can have more space for play

Now has a new toggle ability “Prioritize” which will allow the Gargoyle to Prioritize flying units over ground units:
A huge buff, and it reduce the pressure of micro, beating the Hippogryph is no longer a dream.

Frost Wyrm changes:
It’s not very useful unit in the game, reducing the cost is meaningless.

Detonate mana drain increased from 25 to 35 (50 originally):
It’s still a big nerf.

Archer’s HP reduced from 260 to 250:
A reasonable changes. Now they are too powerful after being full formed, and it’s not very “scientific” that the Tier 1 units can beat the Tier 2 units. But, after this nerf, Blizzard has no other buff for the Night Elf, this is too unfriendly to the Night Elf.
(Chimera buffs are completely useless).

Tome of retraining’s cost reduced from 300 to 200:
Retraining will be more common , which has a great impact on changes in strategy and tactics.

In overall, Undead is the biggest beneficiary of the new PTR, Night Elf is the saddest race right now, a small buff for the Orcs is acceptable, I also consider that Human get a small buff, their abilities in expanding became stronger.


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