Infi’s commentary of patch 1.32.10. (part 1)

Infi’s commentary of patch 1.32.10. (part 1)

Infi’s commentary of patch 1.32.10. (part 1) 1600 900 GornLan Harbor

Translation: LittleLamb
Source: 看看infi怎么全面分析新版本平衡性的
Link to the Blizzard patch note: Warcraft III: Reforged Patch Notes – Version 1.32.10


Foreword

I believe we will be playing with the patch for at least 6 months, which means WGL Summer 2021 will run with it certainly.

And also, Blizzard said, this patch is for Human vs. Undead, and Orc vs. Night Elf. Obviously, the community is working based on the data, the data shows that these two are the most unbalanced match-ups, so, the intention of this change is meant to change them.

Human

Thunderclap AOE reduced from 300/350/400 to 300/325/350

This is actually a very big nerf, it gets nerf on his AOE radius. And previously, Blizzard also reduce its damage twice. So the Thunderclap is now very similar to patch 1.28, just like 10 years ago, nothing different. Thunderclap is strong of its AOE radius, but now, the level 3 Thunderclap AOE is same with its level 2 AOE before this patch.

It’s a very deadly change, it will influence the balance of Orc vs. Human. If you think chance of Human vs. Orc is 60%-40%, this change can just make it to at least 50%-50%. This change worth a 10% winning chance.

(chatting with audiences)
It’s IMBA even in patch 1.28? But no one was using it.

Improved Lumber tech requirement removed
Advanced Lumber tech requirement changed from Castle to Keep

I saw many people, including Colorful, gave a snort of contempt on this change, but I think it’s not a big change. It’s a buff for sure, but we will not see an immediate effect.

I think the more useful change is we can now upgrade to Advanced Lumber on Tier 2, this change may let Human can play with mass Gryphon without Shredder, and this strategy is good on TS. But during Tier 1 and Tier 2, this will not make a big effect, it can influence very few games only.

Knights have Sundering Blades by default

Including the change of the Lumber, it’s a buff for Human in a big fight. I think this change is good when Human is fighting against MG (Mountain Giant), but it is not a big effect when fighting against Crypt Fiend.

They said they made this patch for Human vs. Undead, however, this is nerfing Night Elf. But Night Elf might not use MG anymore, so, it’s hard to tell.

This change is good for Human with double Gold Mines. The Human with only one Gold Mine has no change to win, whether with or without the Sundering Blades. Human with double Gold Mines can mass up the Knights earlier.

(chatting with audiences)
Oh yes, you are right, TS was removed.

Priest Dispel range increased from 600 to 700

The Dispel range has increased 100, it’s also a change that we will not see it immediately in game. But, including the change of Lumber tech, Sundering Blades, and the Towers, we might see some chemical reaction, it’s an overall buff.

Towers now repair 5 seconds faster

If we are playing Human vs. Undead, we have a chance to win now on some certain games, that we were impossible to win. For example, previously, if there were three Crypt Fiends attacking your Tower, your repair speed was not fast enough, you can only use TP, and not go for a base trade. But if now, we can repair it and make it upgrade to Guard Tower, the situation is changed.

I think the change of Towers is the most crucial one among these four changes (Lumber tech, Sundering Blades, Dispel range and Towers)

Short summary of Human part

I would say, it’s sure that Human is stronger when playing against Undead and Night Elf, but for playing against Orc, I think Human is weaker now.

Undead

Acolyte hit point regeneration while on Blight reduced from 4 to 3 hp per second

It’s 2 hp in the past, right? So they increased from 2 to 4, and now they reduce it from 4 to 3. I don’t think it’s a big change, 3 hp is still very good.

Cryptlord’s Impale hero stun duration reduced from 1/2/3 to 1/1.5/2
Cryptlord’s Impale damage reduced from 75/120/165 to 60/105/150

The damage of the Impale gets a big nerf, I think the Human will feel better when playing with Riflemen. But I think it’s not big in Undead Mirror, Undead vs. Orc and Undead vs. Night Elf.

The importance of the Impale in Undead Mirror, is controlling, not damaging. So, I think it’s an acceptable nerf, because it’s only get damage reduced, the AOE is still same. This kind of skills are more afraid of the nerf of the casting range, and the AOE, so I think 15 damage reducing is acceptable.

And for the stun duration, only the effect on Heroes has been changed, it’s to avoid some “brainless” hero kill, so I think it should be nerfed, 3 second stun is too strong. In general, Crypt Lord is kept getting nerfed in the past few patches.

Since it’s for the balance of Human vs. Undead; and the Undead is not choosing Crypt Lord first all the time now in playing against Orc, they are now choosing DK first again, so I believe these two change will only influence Human vs. Undead.

Rod of Necromancy cooldown reduced from 26 to 24

Is it back to the past? Or it was 22, and then Blizzard changed it to 26, and now they reduce a bit back to 24? Blizzard was like, I gave you two slaps, but now I undo one of them, so I only slapped you once, do I understand correctly?

Ritual Dagger cost reduced from 125 to 100

This is very injustice, it’s now better than Human’s Scroll of Regeneration, it can be used twice and it costs only 100 golds, and with a skeleton. How much does a skeleton cost? I think the value of this item is pretty good.

The main problem for Undead is, they are always so poor, they don’t have enough gold for it, now it has a very good value. But I guess we will not see it so often, we didn’t think about its price , I don’t think we will. So, I feel it change nothing.

Boneyard no longer requires Sacrificial Pit

I think it change nothing too, will you train Frost Wyrm after this change? No, you will not. If you are in a situation that you can use Frost Wyrm, you will not care about the requirement of Sacrificial Pit.

It’s very good even if you build Sacrificial Pit for only a Shade. So, it’s a meaningless change.

Frost Armor’s on hit duration now scales 3/5/7

I would say it’s a nerf

Short summary of Undead part

For Undead, the Blizzard nerfs Crypt Lord, Acolyte; buffs Rod of Necromancy, Ritual Dagger, Sacrificial Pit, and nerfs the Frost Armor. In general, I would say Undead gets nerfed.

The buffs are not useful, but the nerfs are “solid”. The “stock market” of the Undead is falling.

(chatting with audiences)
Frost Armor gets buffed? It is a nerf. Are you guys stupid? Will you learn level 2 Frost Armor? Yes, Frost Wyrm is buffed, but it’s a meaningless buff. Level 2 and 3 Frost Armor get buffed? Let me make an example, if the god said: “I will let you have a full bitter and poor life, and in your next life, you will be a Billionaire.” Are you willing to accept it?

We will see only level 1 Frost Armor, no one will learn level 2 Frost Armor, it’s funny. Guys, it requires Level 4 Lich! It’s a nerf. Yes, they buff the level 3 Frost Armor to 7 seconds, but it’s useless, it’s useless even if it were 70 seconds.

Ok, ok, 70 seconds are too crazy, you can learn if it’s really were 70 seconds. But in general, I would say Undead gets nerfed.


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